bydefinition: (Give me emergency)
Name: Griffin, Gryphon
Type: Animal
Subclass: Chimera (cat/raptor)

Origins, associated locations: World wide

Description:
Griffins usually have bird-like features along their font half, and cat-like ones towards the back, with the exception of those from Africa, who have purely cat-like bodies[1]. They all sport a pair of wings that spans twice their body length, though despite the legends, they only grow to about 2.5 feet. The coloring and patterns in their coats vary, and will reflect the area in which they live.

They are incredibly intelligent, curious and aggressive, which is likely heightened due to far-sightedness. They're extremely vocal, and have unique calls as identifiers.

They often form small groups that keep together for short periods of time unless they are are pair bonded or family units.

Powers/Abilities:
Deft flyers; achieves lift-off by jumping.

Points of contention:
It's impossible to lie around a griffin, and griffin parts can be used as a deterrent against mistruths. It's more likely that glamors don't work on them, and that it has to due with their own natural energy fields, rather than some intrinsic property. Do they eat pixies or something?


Notes:
Kind of cute, if you can ignore the vicious crazy. The babies look like fuzzballs with beaks.

1. Like the Sphinx?

bydefinition: (Default)
Name: Deer Woman (Deer lady)
Type: Spirit
Subclass: Shifter (deer/human)

Origins, associated locations: Western USA, Pacific NW. Woodland.

Description:
Will be seen as a beautiful woman, though the ages vary. Her feet and eyes will always resemble those of a deer. Some sources say that the upper body is human while the lower body is that of a deer - like a centaur.

Powers/Abilities:
Deer woman function as sirens, luring men close and stomping on them. They lay their enchantment via sight. One way to break the enticement is to look down at her feet. Another method is to use tobacco and chants (Sources are from Ojibwe stories, may have crossover.) Once she is recognized for what she is, she will run away.

A member of Native American mythology, deer women are fond of dancing and will join in community events, leaving once the music ends. Drumming appears to be key.

Points of contention:
---

Notes:
- Thought of as bad omens
bydefinition: (Default)
Name: Bloody Bones, Rawhead, Tommy Rawhead, Rawhead and Bloody Bones
Type: Boogeyman
Subclass: Hobgoblin

Origins, associated locations:
Britain, Ireland, southern USA. Associated with bodies of water, but also dark spaces under stairs and cracks.

Description:
Bloody Bones (BB from this point forward) is described as anything from a hunched, man-shaped being to a pig - but always, always has a bloody skull which has strips of flesh clinging to it.

Powers/Abilities:

Points of contention:
Bloody Bones is on your back,
turn back thrice and he'll attack
but close your eyes and count to ten,
and away he'll go again.
Bullshit


Notes:
bydefinition: (Default)
Name: Selkie (Also spelt silkie or selchie) or seal-folk
Type: Shifter (seal/human)
Subclass: Sidhe (Regional classification)

Origins, associated locations:
Faroe Island, Iceland, Ireland, Scotland, Wales. Along the coasts, commonly where people and seals are in close proximity. There are some indications of Native American folklore that fits the description.

Description:
Selkies are tied to the sea, and prefer water over land. (No matter what happens, the sea is their first, and greatest love.) However, they do make their way to shore - to rest and sometimes to seek companionship.

It is assumed that the seal form will be that of the local species. And their human form, male or female, is pleasing to the eye. The selkie may have a glow about it.

Powers/Abilities:
The selkie changes shape by shedding or donning it's skin, and a lot of power is tied to it. Stealing and hiding the skin of a selkie allows a person to control them1, but the skin will eventually find its way back to the selkie. Damage to the skin can trap the selkie permanently into one form.

In a reversal of the selkie-wife myth, there are sources that say a selkie can put the 'wanting of the sea' into men, and lead them away forever to live beneath the waves.

One-on-one dalliances of selkies and humans are brief2, where partners can only see each other once every seven years.

Points of contention:
It is said that spilling selkie blood can summon a storm, which will sink ships. Other sources state that selkie aligned with the Unseelie Court are the ones calling storms in revenge for dead kin. Seelie Court selkies are given the name of roanes. They're slower to anger, prefer to avoid people but will usually repay a favor3.

A woman crying seven tears into the sea can summon a selkie.

Notes:
- Not as cute and cuddly as they're made out to be.
- So many sad stories around these guys.
- There's something about true love and breaking thralls - but yeah, probably dramatics to make things sound better.


1. More often associated with female selkies, who often marry their captors. Their skins are usually found and returned by their children.

2. Most stories have male selkies seeking out discontented lovers for affairs

3. Usually to save them from drowning.
bydefinition: (Default)
FROM: "THE HAUNTING OF ALAIZABEL CRAY" by CHRIS WOODING

Wych-kin: The Wych-kin are monsters that attack and kill humans. They live in every major city. They come in a large variety of types, each with its own power and weaknesses although all are vulnerable to sunlight.

Cradlejack: A wych-kin with a narrow, skeletal body and long, spindly fingers. They have amber eyes and needle-like teeth. A bite or scratch fom one may infect the person, who will then become a Cradlejack. They make their lairs in quiet areas, dark and sheltered from daylight and usually high up because they climb well and it is safter up high with many escape routes. They are scavengers and when they cannot eat humans, they consume rats.

Incubus: A wych-kin that hangs onto a person's back. You cannot see it or touch it, but it is there, weighing you down, making your heart sick, your soul heavy, and your body tired. Slowly, you will lose the will to live and, one day, you sink to your knees and never get up again.

Draug: A wych-kin and a member of the Drowned Folk, which makes them exceedingly rare (with only two recoded cases). It has we, webbed-like footsteps and laboured wheezing, like the phlegmy breathing of an old man.

Wight: A wych-kin that exists only in the light and cannot harm a person who is in total darkness. Too much light will destroy them. It is a shifting, amorphous thing that stretches thin, breaks, and reforms like liquid as it moves. Each hand is fully the size of its narrow body, impossibly out of proportion, and has no head to speak of, but rather only a pair of smouldering dots approximating eyes that are buried in what might be called its chest. Great long legs with sharp knees complete the mockery of a shape that it possesses, much like the stick--figure cast by a human at the end of the day when the sun is low and the shadow lengthy.

Night Mare: A wych-kin seen as a naked, twisted old crone with long straggly hair who has hooves for feet and a long tail.

Deildegast: A wych-kin that takes the shape of a narrow, lanky man in rags. It is a tall, mournful, dreadful thing.

Dog-rat: A wych-beast that is a metre long (not counting the tail), has arched hindquarters, bristly black fur and jaws that can snap a man's hand off. They are twisted from within, possessed by wych-spirits that warps them and makes them huge and foul. The muzzle is leathery and dog-like in expression and the claws are hooked and vicious. The eyes glow with demonic light.

Wych-dog: A wych-kin that has a vague shape of a dog, but seems swollen and twisted from the inside. It is barrel-chested with knotted legs of grotesquely thick muscles. The teeth are overgrown in such a way that the creature's gums are overgrown and spintered, making the drool pink with blood. The creature's eyes are blank, dark, and set within prominent ridges of bone that shadows them. The wych-dog's fur is bristly black.

Glau Meska: Wych-kin creatures from the deep that are servants of the dark gods.

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Stiles Stilinski

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